Since my last post here, I have been play testing the
DBA 3.0 and painting 12 DBA Late Medieval armies. I have thoroughly enjoyed the
new version , but see no need to replace the 2.2 version we use currently for
our Horse and Musket period games.
There are however, some useful changes that I have
adapted for use here, namely the terrain features. In the past two months, I
have replaced most of my terrain pieces to a DBA standard. I saved quite a bit
of space by doing so.
New, and that is the purpose of the post are
ploughland. My previous attempts at fields served well, but during the past two
months I thought I had better start anew.
Before:
Material
The material is the same used for roads, rivers and
gentle hills (vinyl floor covering) but cut to a rectangular shape. I chose two
sizes (4 x 5 BW and 3 x 6 BW) and slopped the edges by cutting with a pair of
scissors.
Painting the entire surface a mid-brown I let this dry
well before dry brushing lightly with a beige colour. I decided to scale back
the appearance and make three smaller fields on each ploughland feature.
Between the furrows and tracks you can see the original ground colour and all
that was needed were different grass.
The photo shows an interim step, as I will wait a half
day before applying a thin wash of pale and mid-green to a few of the small
fields.
After:
The DBA 3.0 version allows for a number of ploughland
to be placed for Arable terrain. Under normal conditions these features serve
to beautify the game board, unless the first die roll of the game is 1. Then
ploughland become muddy and will only delay movement.
Cheers,