Campaign
rules – gunpowder era
Turenne’s campaign of 1674 was remarkable for two reasons,
the numerical superiority of the allied forces and the season in which the
third operation was executed, the winter. Despite the success at Sinsheim,
General Bournonville did meet Generals Lorraine and Caprara approximately three
months later bringing their combined strength in excess of 40,000 men. To meet
this, Turenne was able to gather 16,000 for the subsequent action. Using the
basic 12 element a side game you don’t quite reach a sense of urgency than say having
40 elements facing 16.
To bring the disparity between armies to a manageable
level there are two features in the rules that will be of help. The first item,
the quality of command, is an option currently found in the DBA-HX3 rules section titled generals. Cautious
generals are likely to signal retreat earlier than their stout hearted
brethren, for them we reduce the number required to reach demoralisation by
one. This works rather well to balance a game using uneven sides.
The second item can be found in the basic rule set
under allied contingents. Such
elements comprising an allied contingent may not move as a group with elements
of the host army. This works well for our campaign as the Imperial army consisted
of troops from six different regions and would be further complicated by the
arrival of Prince Ferdinand of Brandenburg.
Reviewing the Imperial forces as three commands, each hosting an allied contingent, the disparity of numbers looks more palpable for an energetic
French player.
Further, the number of stratagems has been increased. As
their number grows, each of the general types will have a selection at their command bold
generals having a greater repertoire of options to use.
Illustration, the Battle of Sinsheim (Wiki, public domain)..
2 opmerkingen:
Interesting. Can't convince anybody to play DBA here. But I like the LoAugsburg era and I have a large army.
Here = Amsterdam
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