I have played Jacobite Scots against a
British Army using an older version DBA-HX and enjoyed the game immensely. A replay of this game using 3.0 should have the Scots better
utilizing their speed and mobility. In addition, the general’s
characteristic or command quality option may bring this game closer to its historical setting.
For this replay,
I selected the Battle of Prestonpans
as model as numbers were nearly even and terrain was relatively unobstructed. The battle would follow a standard 12 element a side game but with one exception, the
number of elements lost to determine a victor would be different for each side.
Historically, the Government forces were
recently formed, which meant not only the foot, but horse and guns were hampered
by a lack of training. For this battle,
General Cope (cautious) would lose the battle after three elements lost while the
Bonnie Prince (bold) would need four.
Opposing sides.
Government Force.
2 x Cavalry, 3 x Line Infantry, 6 x Conscript, 1 x Light Artillery.
Scots Jacobite.
1 x Warrior Musket armed, 2 x Skirmisher Musket armed, 8 x Warrior claymore
and targes (fast Wb), 2 x Warrior with Lochbhar (fast blade).
Battle.
Both sides were
able to deploy their forces taking advantage of the pasture lands between the Firth
of Forth (board edge) and the marshland area on the opposite flank. The
Government troops were deployed in line with the mounted troops taking a
reserve position. The artillery piece was deployed on the right flank.
The Jacobite
troops formed their clans into three groups, two abreast and one as a reserve,
and a fourth group positioned facing the artillery were comprised of all
clansmen armed with muskets.
The first three
bounds proved slow going (low pip score) the Scots as the Government troops did
not move far from their original position. Anticipating a charge toward the centre,
the main line formed a concave line to bring all their muskets to bear on an
assault.
Despite the disjointed
assault the Jacobite troops inflicted a loss, but the Government troops
retaliated on their bound to bring the score even.
Turn five saw
the battle come to a boil with the Government troops holding their line and taking
out two elements of clansmen. A good pip score for the Scots enabled all troops
not committed to fight to do so. This included the skirmishers supporting
ongoing melees or flanking enemy.
This was a tense
moment as one more loss for the Scots would see the Prince back in France.
Fortune smiled and two red coated elements died sending the army to a state of
demoralization.
Epilogue.
The actual
battle lasted 10 minutes, but our re-play could not match that requiring 5
turns (1 ½ hours) to complete. Losses were heavier for the Jacobite army, but
no doubt the ranks would be swelled when news spreads about the victory at
Prestonpans.
Cheers,
3 opmerkingen:
The road running between the two armies, from Cockenzie to Tranent, was a wooden railway used to transport coal on horse-drawn wagons. This therefore makes Prestonpans one of the earliest, if not the first, battlefields to feature a railway line.
Great battle report! I have got to track down these rules!
Mike B
despertaferres.wordpress.com
@Kaptain Kobold,
Very interesting and quite an small engineering feature as the railway crosses a marshland and stream.
@Mike B,
The variant DBA-HX 3.0 can be found at the Fanaticus Resource page titled Period Variant:
http://www.fanaticus.org/DBA/periodadaptations/index.html
Cheers,
Robert
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