Command and control
In the basic DBA game, a player’s
ability to move troops is reflected by the cast of one die at the beginning of
the player’s bound. There is no change to that process, but there are a number
of modifications put in place to reflect varying qualities of the commander. These
characteristic have worked well for our DBA Horse and Musket games and thus have
been adapted for the Civil War game.
Unless playing a
historically based scenario were the characteristic of the commanders is known,
we cast one die to determine if a general has rash, bold or cautious qualities
(it was expedient to adapt the WRG terminology here). On the battlefield, these
traits can influence how a division is deployed, controlled or rallied when
demoralization occurs.
Determining a General’s
characteristics (subject to change):
North: 1, 2, 3, cautious,
4, 5 bold, 6 rash.
South: 1, 2 cautious, 3, 4
bold, 5, 6 rash.
Deployment
The basic DBA system uses
an army’s aggression factor plus die roll to determine who is defender or attacker.
Rather than debate which side should have what factor, each general’s quality
can now be expressed in terms of an aggression factor. Encounter battles or
non-campaign battles can follow the same method of determining who is defending
by using the following; cautious generals = 0, bold generals = 2 and rash
generals = 4.
Note:
This replaces the sequence
table described earlier in posts covering Corps Level tests. The change should
duplicate neatly the diversity of command styles on both sides.
Control
DBAv3 has increased the command
radius distance to 8BW and for groups comprised solely of LH, 20BW. The
distances are reduced if intervening terrain obstructs the line of sight.
There are differing
approaches to this; the current restrictions if held would make for a prolonged
game as field of vision was generally impaired if not by terrain they fought
over, then by clouds of thick smoke generated by small arms and artillery fire.
The second, which I
favour, commanders at brigade level had certain autonomy and would take an
initiative within the parameters of their orders and thus would not be affected
by the distance to division command. This underscores the value of veteran
brigades that can be relied upon as opposed to the brigades made up of green
units that would need prompting.
That said veteran brigades
ignore the penalty for intervening terrain or beyond 8BW but in sight of their
general. Green troops would still pay the extra cost if in a similar circumstances.
Rally (demoralization)
In previous tests we
increased or decreased the score needed to reach demoralization based on the
General’s character. While this worked it did not quite complete the picture.
As brigades are now
subject to their own break point which produces a gradual breakdown of a division’s
capacity as an effective unit, holding a broken brigade in place is now a
simpler task. Using the big battle option of basic DBA, this restricts broken
commands to holding their ground with no tactical moves permitted.
For the Civil War period,
I would allow the construction of temporary obstacles or breastworks as
sheltered about a farmstead or woods would seem prudent behavior and serve as a
rally point.
The battle map system, which caters to multiple day engagements, broken
troops may recover and renew their fight on the next day. A new score set for
demoralization and how the different Generals play a role in the process will
be covered then.
Historical note
At the start of the war
and in particular the Western theater, many states offered commands to those
less militarily qualified, but politically connected. The following year a
review board was established to address the short coming of this practice and to
put command standards in place.
An added element of
complexity was the fact that generals during the early years had to deal with
all three services within their command. Infantry brigades had artillery attached
and/or a unit of cavalry as part of their command. Eventually, the artillery
batteries would be grouped to form their own units under division command and likewise,
the cavalry units would form their own brigades within a cavalry division.
1 opmerking:
Footnote:
The scenarios for our play testing are of actions occurring in the West during the summer and fall of 1861.Further testing will handle more engagements to the end of December '61.
By then, the variant rules will have a thorough test such that battles involving several corps over several days will move, for the players, like clock-work.
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