Over the past few months we have tested a
number of dynamic changes with the draft copy of 3.0 and how the Horse and
Musket variant called DBA-HX (Humberside extension) can be “up-graded”.
Most apparent are shooting and movement
distances which increases the chance of flank marches and through fire power
bring native hordes to still stand. More significant, however,
are the subtle changes in combat resolution and outcome. Other variants add
extra factors for elite forces and columns or track the number of recoils to
distinguish troop classification.
Fast and Solid type of troops can better
define trained and un-trained troops. Further, combat resolution can work as a
subtle way to separate veteran from raw troop capabilities as “flank support”
offered by elite or veteran troops.
In this recent test, I wanted to explore
un-trained troop types, warbands, auxilia and horde and how these would
match-up against trained troops. For this, I had the recently painted East
India Sepoy and European troops fight Chinese irregulars, a precursor to the
First Opium War.
Somewhere in S.E. Asia
The Anglo-Indian force comprised of one artillery
element, two European battalions (4Ms), four Sepoy battalions (4Ms) and two skirmishers (2Ps) forming the Nasiri battalion of Gurkha, a total of 9 elements including
general. The Chinese formed two commands totaling 18 elements. Half of the
large command was horde (5Hd) with the remainder divided between skirmishers (2Ps) and
warband (3Wb). The smaller command comprised all warband.
With the artillery taking central
position, a brigade formed up on either side with the Nasiri extending the left
flank facing the woods. The Chinese horde taking central position, the warband
and skirmishers formed up on their right flank. The village on the left covered
the warbands of the smaller command.
For this test, I kept musket ranges at 160
paces or 2 BW (note 1), while rifles (Baker) extend their range to 3 BW or 240 paces. This
meant charge by Chinese could be launched outside of musket range.
Poor pip throws plagued both sides for the
first few bounds, which prompted the hordes to close with the redcoats, while
the smaller command worked its way around the British right flank.
With steady musket volley, the Chinese
hordes were dropped in their tracks at 80 paces. By bound number four, the
Chinese had two hordes remaining. Although hordes do not count toward
demoralization, their loss did leave a huge gap between flanks.
Throughout this period, the British were
content to wheel their firing lines bringing a maximum of muskets on the
Chinese. It was at this moment, the smaller command was able to strike the
British right flank and take out a European unit. The following Chinese bound,
they encored their successful charge to claim a Sepoy unit.
Both sides, one element away from defeat,
the British rallied to slaughter a warband, horde and skirmisher for their
effort. Including the horde, Chinese losses were heavy, five warband and five
horde. The Anglo-Indian loss tallied two elements.
Among the Anglo-Indian forces, both the
Sepoy and Nasiri were trained troops, while the European was classed as
veterans. As veteran, they could render flank support bonus to trained troops
and they benefited from equal results when fighting horde. This occurred several
times to bring a level of tension to the game.
Next test game will take us to the
colonies for a French and Indian War action.
Cheers,
Note:
1 - By 1850, general infantry service weapon would increase this to 240 paces or 3 BW.
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